It’s also got role playing tropes like leveling up, and issuing stat points, along with a setting in ancient Japan. It’s made by the Japanese developer Team Ninja, and published by Koei Tecmo, and they’re as Japanese as they come. This is because I found Nioh to be quite manageable, and pretty early too.īy the time felt like I had the basics of the battle system down, I proceeded to farm it as much as I would in a standard JRPG, and in a way I guess you can call it that, a JRPG. I didn’t experience the same level of difficulty spike that that is did in the original Dark Souls game, and who knows it may just be as difficult and I’ve just become a better gamer, but for some reason I doubt that. Yes it’s got some of that Souls difficulty that I didn’t fancy, but in a way I feel it’s a bit diluted. A game that embodied the essence of the samurai and Japanese mystical culture is what I thought, and after playing it I can confidently say that it is pretty much that. When I initially saw this title I thought it was just a random samurai themed action game similar to the once famous, but not forgotten, Onimusha series. Due to that experience I avoided every following Dark Souls entry as well as Bloodborne. The last game of this nature I played was the first Dark Souls games, and after dying due to a one hit kill from a giant monster in the first big room, I was like “nope, Q don’t need this level I frustration in his life”. I don’t consider myself enough of a masochist to invest much if any time in them, so this is what I would call an uncommon occurrence. Games that are difficult just to be difficult are not my forté.
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